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The Mechanics of Passing: Portraying Non-Binary Experiences in Digital Play
May 2022
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Abstract
Media representation of all types of people is important, both for the people it represents and the broader public. We argue that non-binary people are a significantly under-represented group, specifically within the medium of video games, and we describe the process of designing a queer video game, which we have titled FIT, that is focused on a non-binary character and uses game mechanics to represent, explore, and discuss some of the experiences that non-binary people can face.
CCS CONCEPTS • Applied Computing ~ Computer games
Additional Keywords and Phrases: Non-binary, gender studies, passing, queer games, queering gameplay, game design